Las Vegas, Jan 7th 2014 - Ubitus Inc., the worldwide technology leader in cloud gaming solutions, today announced it will be showcasing its cloud gaming services optimised for TV screens through its partners during CES 2014, aiming to significantly reduce the time-to-market for TV and OTT boxes partners to introduce cloud gaming services to end users.
Further to the successful launch of the latest game-changing football classic title Konami’s Winninng Eleven 2014 on Google TV STBs and LGE Smart TVs through Ubitus powered C-game Cloud gaming services, along with the previously pre-integration efforts with Mstar in Smart TV Cloud Gaming Solutions, Ubitus is making further in-road to speed up the roll out of its new GameNow™ service to the TV screens by working diligently with its partners.
Powered by its industry-leading GameCloud® technology, Ubitus GameNow™ cloud gaming service brings gamers console gaming experience built right into the TV and/or OTT STBs without requiring an external game console. Live demonstration showcasing such development will be available through Ubitus partners (including Toshiba’s Smart TV, Amlogic and Hisense) in CES2014.
"By deepening the cooperation with Smart TV and OTT STB OEMs to integrate Ubitus's cloud gaming technology into their controller SoC, we will significantly reduce the time-to-market to enable our partners to deliver cloud gaming services that turns into stronger competitiveness. We are honored to jointly demonstrate the latest cloud gaming technology at CES 2014” said Wesley Kuo, CEO of Ubitus Inc.
Ubitus Inc., the technology leader in deploying cloud-enabled rich media services, offers innovative cloud computing solutions, including patented GameCloud® , for device manufacturers, wired/wireless communication service providers, telecommunication operators and digital content developers. Founded in 2007 and headquartered in Taipei, Taiwan, the company now has over 200 employees and offices in United States, Japan, Korea and China.