【 Taipei — May 27th, 2011 】Ubitus today announced the availability of the world’s first cloud game streaming service on mobile phones with one of the largest causal game providers in Japan. The service is now available on Google Android Market and soon to be available in Apple AppStore early next month where users can download the client application freely. Ubitus GameCloud® virtualization platform processes game media into live streaming audio/video and allows mobile devices to interactively control the application/game remotely through a dynamically-rendered control user interface.
More importantly, Ubitus GameCloud® streaming technology complies with standard H.264 and MPEG4 compression codec and its adoptive bitrate control mechanism can adapt with the constantly changing nature of the mobile network bandwidth with ease. Users can enjoy the full version of PC games and web casual games on their mobile devices and extend their gaming experiences whenever and wherever.
"With the first official launch of GameCloud® service on mobile, we proved that our technology provides the consistent user experience from PC and web games to mobile devices. This is a great start and we look forward to continue working with leading gaming partners as well as carriers to enrich our service offerings in the near future," said Wesley Kuo, CEO of Ubitus.
The GameCloud® service supports the following mobile devices:
For more information, please visit www.ubitus.net
Ubitus, Inc. was founded in 2007 and has 100 employees with offices in Taipei, Beijing, Guangzhou, Tokyo, and Seoul. As an outstanding provider of software platforms for fixed-mobile convergence (FMC) applications, the company offers next-generation services, making use of cloud computing solutions, for device manufacturers, wireless/wired communication service providers, telecommunication network operators, and digital content providers. These services allow rich media to be enjoyed and shared on all kinds of devices, including PCs, IPTV, and mobile phones.